Majora's Mask

ZC: User Manual

Changelog

June 24th, 2020 Save Data

Files
  • Version 0.5 Save Data
NEW CODES
  • Elemental Hero's Bow

June 21st, 2020 Save Data

Files
  • Version 0.4 Save Data
  • Sun's Song

May 5th, 2019 PatchSave Data

Files
  • Version 1.0 Patch
  • Version 0.3 Save Data
  • Infinite Health
Updated
  • Lock Warp
    • Changed the activator to avoid accidentally turning it on/off while pause buffering.
  • Teleport
    • No longer needs to be held for at least 2 frames to properly return the camera.
  • Camera Control
    • This code now works again.

March 16th, 2019 Save Data Game Config

Files
  • Version 0.2 Save Data
  • IMPORTANT: You must update the Game Config file.
New
  • Soar Map Owl Statues
  • Pause Map Locations
Added
  • Default Mem File Data
Updated
  • Soft Reset (Japanese)
  • Rupee Counter
    • Outside Pause Menu Only
  • Mem Files
    • Load (No Void)
    • Load (Void)
    • B/C-Button Icons
    • Boss Intro Cutscenes
    • Rock Sirloin
    • Pause Menu State
  • Magic Meter
    • Chateau Romani
  • Time Flow Speed
    • Inverted Song of Time Speed
  • Background Music Modifier
    • Toggle on/off

February 26th, 2019 Patch

Added
  • Shortened Sonata of Awakening Cutscene (Japanese)

February 24th, 2019 Save Data

New
  • ZTarget Modifier
  • Wallet Modifier
Updated
  • Dungeon Items Codes (Japanese)
  • Teleport
    • Camera Position
    • Camera Angle

February 22th, 2019 Save Data

Updated
  • Delete Item Code (Japanese)

February 20th, 2019 Patch Save Data

Files
  • Version 0.1 Patch
  • Version 0.1 Save Data

Activator List

Description

Gamecube

Classic

Wii Remote

Enable/Disable Codes
+
+
+
+
+
+
+
+
N/A
This code is a toggle. Switches between on and off.
HUD Rupee Icon will show as when enabled and when disabled.

General:

Destroy Barrels and Boxes
+
+
N/A
Enemy Health
+
+
N/A
ZTarget an enemy and activate to set it's health to one.
Soft Reset
+
+
+
+
N/A
Instant Warp
+
+
+
+
By default this will attempt to warp back to the previous entrance.
Set Warp
N/A
Based on the rupee counter.
Look at the Warp List for all locations that can be warped to.
Lock Warp
+
+
+
+
N/A
This code is a toggle. Switches between on and off.
HUD Rupee Icon will show as meaning it's enabled.
HUD Rupee Icon will show as if both Lock Warp and Tatl Texts are enabled.
Tatl Texts
+
+
N/A
This code is a toggle. Switches between on and off.
HUD Rupee Icon will show as meaning it's enabled.
HUD Rupee Icon will show as if both Lock Warp and Tatl Texts are enabled.
Escape Cutscene
+
+
+
+
N/A
This does not work on all cutscenes.

ZTarget Modifier:

Switch
N/A
N/A
+
Hold
N/A
N/A
+

Change Day:

Day 1
+
+
N/A
Day 2
+
+
N/A
Day 3
+
+
N/A
Turn Night
+
+
N/A

Song Storage:

Song of Time
+
+
N/A
Song of Double Time
+
+
N/A

Health:

Add Half Heart
+
+
+
+
N/A
Subtract Half Heart
+
+
+
+
N/A
Add Heart
+
+
+
+
N/A
Subtract Heart
+
+
+
+
N/A

Time Flow Speed:

Note that going backwards passed 6am results in going forward in time to the next day.
Rewind
+
+
N/A
Fast Forward
+
+
N/A
Normal
+
+
N/A
Stop
+
+
N/A
Inverted
+
+
+
+
N/A

If not in Pause Menu Only:

Moon Jump
N/A
This code is inclusive.
Super Speed
N/A
Teleport
N/A
Teleports to the saved location of the currrent selected mem file and restores the camera position and angle.
Void
+
+
+
+
+
+
N/A

Rupee Counter:

Add 1
+
+
N/A
Subtract 1
+
+
N/A
Add 10
+
+
N/A
Subtract 10
+
+
N/A

If in Pause Menu Only:

Place the cursor on the slot to affect. By default slot one is initially selected.

General:

These apply to everything in the pause menu except where specified otherwise.
Get Item
N/A
Delete Item
N/A

Mask and Item Inventory:

Elemental Hero's Bow
+
+
N/A
Place the cursor on an elemental arrow slot to apply it to the bow.
Cycle Bottle Contents
+
+
N/A
Toggle Infinite Item Count
+
+
N/A
When enabled the cursor will not rotate around the item.
Item Count
N/A

Sun's Song:

Place the cursor on Song of Storms.
Get
+
+
N/A
Delete
+
+
N/A

Sword:

Place the cursor on Sword.
Kokiri
N/A
Razor
N/A
Gilded
N/A
None
N/A

Shield:

Place the cursor on Shield.
Hero's
N/A
Mirror
N/A
None
N/A

Quiver:

Place the cursor on Quiver.
Default
N/A
Large
N/A
Largest
N/A
None
N/A

Bomb Bag:

Place the cursor on Bomb Bag.
Default
N/A
Big
N/A
Biggest
N/A
None
N/A

Wallet:

Place the cursor on Quiver or Bomb Bag.
Default
+
+
N/A
Adult
+
+
N/A
Giant
+
+
N/A

Hearts:

Place the cursor on Pieces of Heart.
Add Heart
N/A
Subtract Heart
N/A
Add Piece of Heart
N/A
Subtract Piece of Heart
N/A
Toggle Infinite Health
+
+
N/A

Owl Save Storage:

This code is English Only!
Place the cursor on Song of Time.
Set
+
+
N/A
Unset
+
+
N/A

Background Music Modifier:

This code is a toggle. Switches between on and off.
Place the cursor on Song of Healing. Cursor will be green if enabled.
Song ID is based on the rupee counter, song will play after the next load.
Song list can be found here. (Note that this list is in Hexadecimal)
Set and Toggle
+
+
N/A

Owl Statues:

Place the cursor on Song of Soaring.
All Owl Statues
+
+
N/A
Only Hidden Owl Statue
+
+
N/A

Soar Map Owl Statues:

Bring up the Soar Map by playing Song of Soaring.
Move Slots
N/A
Using the joystick, instead of this code, with no Owl Statues present will softlock the game.
Add Owl
N/A
Remove Owl
N/A

Pause Map Locations:

Pause the game and go to the Map.
Move Slots
N/A
Add Location
N/A
Remove Location
N/A

Great Spin:

Place the cursor on Sonata of Awakening.
Set
+
+
N/A
Unset
+
+
N/A

Magic Meter:

Place the cursor on Goron Lullaby.
Magic Meter
+
+
N/A
Double Magic Meter
+
+
N/A
No Meter
+
+
N/A
Refill
+
+
N/A
No Chateau Romani
+
+
N/A
Chateau Romani
+
+
N/A

Double Defense:

Place the cursor on New Wave Bossa Nova.
Set
+
+
N/A
Unset
+
+
N/A

Swamp State:

Place the cursor on Odolwa's Remains.
This code does not work when in Deku Palace.
Cleaned Swamp
+
+
N/A
Poisoned Swamp
+
+
N/A
Woodfall Temple Raised
+
+
N/A
Woodfall Temple Lowered
+
+
N/A

Mountain State:

Place the cursor on Goht's Remains.
Spring
+
+
N/A
Winter
+
+
N/A

Ocean State:

Place the cursor on Gyorg's Remains.
Cleared
+
+
N/A
Not Cleared
+
+
N/A

Canyon State:

Place the cursor on Twinmold's Remains.
Cleared
+
+
N/A
Not Cleared
+
+
N/A
River Activated
+
+
N/A
River not Activated
+
+
N/A

Dungeon Items:

Enter the Dungeon and place the cursor on Stray Fairies.
Add Stray Fairy
N/A
Subtract Stray Fairy
N/A
Add Boss Key
+
+
N/A
Add Compass
+
+
N/A
Add Dungeon Map
+
+
N/A
Remove All
+
+
N/A

Mem Files:

Functionally similar to savestates. These are not actual savestates but the closest thing Gecko Codes will probably ever have to them.
Mem Files are saved with Song of Time and preserved through hard resets!
Note: The State of the Pause Menu is not saved or loaded if you are in the pause menu.
Save
+
+
N/A
HUD Rupee Icon will show as .
Load
+
+
N/A
A type of reload (loading zone, void out, etc) is required for some things to take effect.
HUD Rupee Icon will show as .
Load and Void
+
+
N/A
HUD Rupee Icon will show as .
Enable/Disable Slot Select
+
+
N/A
Once enabled all other codes are disabled until this is disabled.
Slot Select
+
+
N/A
Only when enabled, HUD Rupee Icon will show as , , or .

Tunic Color:

The tunic color is saved with Song of Time.
Enable/Disable Rainbow
N/A
N/A
Enable/Disable Edit
N/A
N/A
Once enabled all other codes are disabled until this is disabled.
If Rainbow Tunic is enabled it will be disabled.
Select Color Channel
N/A
N/A
Only when enabled, HUD Rupee Icon will reflect the current Color Channel Selected. , , or
Adjust Color Channel
N/A
N/A
Only when enabled, The Color Channel value will display in the Rupee Counter. (0-255 for each)
The default tunic color is #1E691B or rgb(30, 105, 27).

Camera Control:

Enable
N/A
N/A
Once enabled all other codes are disabled until this is disabled.
Disable
N/A
N/A
Disable and Teleport
N/A
Disables Camera Control and also teleports Link to the camera's target.
Move on X axis
N/A
Move on Y axis
+
+
N/A
Move on Z axis
N/A
Move Target on X axis
N/A
Move Target on Y axis
+
+
N/A
Move Target on Z axis
N/A

Warp List

The Warp code works based on the rupee counter. Each rupee value corresponds to a specific location. The following list shows all the possible locations that can be warped to.

Rupees

Destination

0
Clock Tower

Dungeons

1
Woodfall Temple
2
Snowhead Temple
3
Great Bay Temple
4
Stone Tower Temple
5
Inverted Stone Tower Temple
6
Ancient Castle of Ikana
7
Moon

Boss Rooms

8
Odolwa's Room
9
Goht's Room
10
Gyorg's Room
11
Twinmold's Room
12
Igos Du Ikana's Room

Trials

13
Odolwa Trial
14
Goht Trial
15
Gyorg Trial
16
Twinmold Trial

Fairy's Fountains

17
Clock Town
18
Woodfall
19
Snowhead
20
Great Bay
21
Ikana Canyon

General

22
Lost Woods
23
Pre Clock Tower (from becoming Deku)
24
Pre Clock Tower (void)
25
South Clock Town
26
Termina Field (from South Clock Town)
27
Termina Field (from West Clock Town)
28
Termina Field (from North Clock Town)
29
Termina Field (from East Clock Town)
30
Termina Field (from Skull Kid Cutscene)
31
Swamp Gossips Grotto
32
Ocean Gossips Grotto
33
Swamp Shooting Gallery
34
Southern Swamp
35
Southern Swamp (from Magic Hag's Potion Shop)
36
Southern Swamp (from Woodfall)
37
Woods of Mystery
38
Tourist Information
39
Swamp Spider House
40
Deku Palace
41
Deku Palace (by Piece of Heart)
42
Deku Palace (by Bean Seller Grotto)
43
Deku King's Chamber
44
Deku Shrine
45
Woodfall
46
Mountain Village
47
Mountain Smithy
48
Goron Graveyard
49
Path to Goron Village
50
Goron Village
51
Goron Shrine
52
Lone Peak Shrine
53
Path to Snowhead
54
Snowhead
55
Goron Racetrack
56
Milk Road
57
Romani Ranch
58
Mama's House
59
Cucco Shack
60
Doggy Racetrack
61
Gorman Track
62
Great Bay Coast
63
Marine Research Lab
64
Pinnacle Rock
65
Ocean Spider House
66
Pirates' Fortress (Exterior)
67
Pirates' Fortress (Sewers)
68
Pirates' Fortress (Interior)
69
Pirates' Fortress (Hookshot Room)
70
Zora Cape
71
Zora Cape (from Zora Hall back)
72
Zora Hall
73
Zora Hall (back)
74
Lulu's Room
75
Evan's Room
76
Waterfall Rapids
77
Path to Ikana Canyon
78
Ikana Graveyard
79
Beneath the Graveyard (Song of Storms)
80
Beneath the Graveyard (Piece of Heart)
81
Beneath the Graveyard (Dampe)
82
Beneath the Graveyard (Dampe top)
83
Ikana Canyon
84
Sakon's Hideout
85
Secret Shrine
86
Beneath the Well
87
Stone Tower
88
Deku Playground
89
Mayor's Residence
90
Bombers' Hideout
91
Astral Observatory
92
Milk Bar
93
Stock Pot Inn
94
Treasure Chest Shop
95
Honey and Darling
96
Town Shooting Gallery
97
Post Office
98
Swordsman's School
99
Bomb Shop
100
Trading Post
101
Curiosity Shop
102
Laundry Pool
103
Backroom
104
Top of the Clock Tower
105
Ghost Hut
106
Music Box House
107
Test Map

ROM Changes

Patch 1.0

New
  • Most all cutscenes are now shortened
  • Dampé Digging has been removed, Big Poe will spawn when the player gets near the center.

Patch 0.1

New Files
  • Start at being thrown off Epona in Lost Woods

Lost Woods

Added Tatl to being thrown off Epona cutscene (Don't need to obtain her in Pre Clock Tower)

Pre Clock Tower

Shortened Falling to Termina cutscene
Removed Becoming Deku cutscene
Removed Skull Kid cutscene
Moved third entrance (from Deku cutscene) forward where you would be after the Skull Kid cutscene
Unbarred second door in Pre Clock Tower area
Moved forth entrance (void out) to be as if you came through the barred door

Clock Tower

Moved an unused Spawn Point to where you end up after the twisted tunnel

South Clock Town

Shortened First time entering cutscene

Termina Field

Removed Intro cutscene
Shortened Skull Kid cutscene

Deku Palace

Restored Grotto near the Piece of Heart (USA Only)
  • Warps to Deku Palace from the Grotto

Deku King's Chamber

Shortened Sonata of Awakening cutscene

Mountain Village (Winter)

Shortened Lullaby Intro cutscene

Goron Graveyard

Removed Darmani's Memories cutscene

Path to Goron Village (Winter)

Shortened Lullaby Intro cutscene

Goron Shrine

Goron Elder's Son doesn't cry in outer Room
Shortened Goron Lullaby cutscene
Removed Goron Elder's and Son's Memories cutscene

Great Bay Coast

Removed Mikau's Memories cutscene

Zora Cape

Removed Pirates entering Great Bay Temple cutscene

Beneath the Graveyard

Shortened Flat Cutscene
Shortened Song of Storms cutscene
  • Combined these two into one cutscene

Ikana Canyon

Removed Farewell to Gibdos cutscene

Giant's Chamber

Shortened Oath to Order cutscene

Issues

Wii Remote Extensions

It appears all extensions that can be plugged into the Wii Remote use the same memory addresses. For example, since these codes work with the Classic Controller plugging in a Nunchuk and shaking it (yes you read that correctly, shaking the Nunchuk) will result in random codes activating.

Shield Code

This code works based on what item is on the B Button. Placing something other than a sword on B then using the Shield Code will result in weird items being placed in the inventory.

Warping Away from Lost Woods/Termina Field (from Skull Kid cutscene)

Warping on this scene happens extremely quick making the Instant Warp Code seem to simply not work. Use an exit to warp away.

Warping to Termina Field (from Skull Kid cutscene, 30 Rupees)

If you do not have the Ocarina of Time in your inventory the game will crash.

Loading a Mem File before saving one to the slot

By default all bytes of a Mem File consist of just 0's. If you load this everything for the current loaded file in RAM will be set to 0's. This means when you spawn from the void you will be Feirce Deity Link with 0 health, 0 hearts, no magic, full inventory of Ocarinas, etc...
Mem Files now default with initial data in the Lost Woods. (Save data 0.2)

Loading a Mem File that was saved in a Grotto

Currently this will crash the game.